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Arma3 Game Update 0.52
Armed Assault 3
SkaGGet den 2013-03-25 14:20

DATA

- Showcase SCUBA:
■ More forgiving alarm threshold
■ Added more hints
■ Improved scenario endings
■ More rockets for the launcher added

- Showcase Helicopters:
■ Performance optimizations
■ Few minor tweaks

- Showcase Vehicles:
■ More forgiving alarm threshold
■ Few minor tweaks

- MP: Escape from Stratis
■ Fixed: Mission success after resuming game
■ 'Combat Get In' module added
■ Respawn time is now 30 seconds (was 120)
■ Improved mission endings
■ New task appears when both choppers on the airfield are destroyed
■ New mission ending "all boats and helicopters destroyed"
■ Warning hint pops up when the group leader is AI controlled
■ Patrolling Ka-60 Black now unloads troops when under fire
■ More enemies at the airfield
■ Some new map locations populated

-MP: Headhunters
■ "Exfiltrate" task is now set as current after all targets are eliminated
■ The mission will now end when either all players are near the exfil marker or in a boat
■ 'Combat Get In' module added
■ Possible respawn desync in multiplayer fixed

MORE
■ New scenario ending screen added
■ Task notification visuals improved
■ Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
■ Scenarios-button now always available, even when there's no content
■ Added more entries into Field Manual
■ Compass and watch re-sized
■ Ka-60 minigun now rotates
■ Ka-60 doors and glass made correctly penetrable
■ MH-9 passengers can now see the tail
■ Helicopter weapons tweaked
■ Class names for Ifrits changed to be the correct ones
■ Alamut and MX SW now have correct icons in command menu
■ Countermeasures now stored in one magazine per vehicle
■ Correct Alpha Lite logo in splash screens added
■ Most windows in houses are now destructable
■ Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
■ Added more camoflage selections for vests and helmets
■ Red faction uniforms have proper class names
■ Changed priorities in action menu
■ TRG iron-sights remodeled after feedback
■ Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
■ Camera shake on 6.5mm ammunition removed
■ Server browser UI overlapping fixed in some places
■ Squad URL is no longer automatically upper-cased (and thus broken)
■ Editor loading took long when using MX rifles - fixed
■ Added freelook in vehicles via default option
■ Correct tracer colors have been distributed among factions
■ Fish should be less inclined to travel on land

ENGINE

■ Shadow improvements implemented
■ Improved network performance (vehicles are no longer lagging as much)
■ Fixed several game crashes
■ Fixed synchronization of cargo poses in MP
■ Fixed various inventory-related bugs and crashes
■ Improved vehicle collisions
■ Grenades can no longer be thrown under water
■ Fixed airplane / helicopter camera shaking
■ Default and Development versions have different numbering to prevent incompatibilities in multiplayer
Kommentarer
2 #1 Granquist
den 2013-03-26 12:26
riktigt tråkigt att inte "byta vapen" buggarna i MP var fixade.. :/
5 #2 Dahlgren
den 2013-03-26 14:07
Varför stängde de av Evolution-mode? Var ju asbra med fiskar som gick på land och ormar som öppnade dörrar Sad
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