Extended Eventhandlers 1.8
Steel rat den 2008-09-08 06:54
Killswitch har uppdaterat Extended Eventhandlers efter att en bugg har upptäckts.
XEH Change log
==============
1.8 (Sep 7, 2008)
Fixed: game logics inside vehicles would cause a performance drop due to a infinite recursion in the code that handles initialisation of vehicle crews. Thanks to UNN for the bug report!
Added: you can make XEH init event handlers execute when players respawn by using an inner XEH class and the "onRespawn" boolean property.
Hämta här, 23 KB
Se även BIS forum.
XEH Change log
==============
1.8 (Sep 7, 2008)
Fixed: game logics inside vehicles would cause a performance drop due to a infinite recursion in the code that handles initialisation of vehicle crews. Thanks to UNN for the bug report!
Added: you can make XEH init event handlers execute when players respawn by using an inner XEH class and the "onRespawn" boolean property.
Hämta här, 23 KB
Se även BIS forum.
Kommentarer
Det finns inga kommentarer.
Skriv en kommentar
Du måste logga in för att skriva en kommentar.