DAC 2, info
Steel rat den 2007-10-17 12:13
Old DAC 1.0 features:
# Dynamically generating of units and waypoints in AI zones
# Very high dynamic which will be regenerated at every mission start
# Dynamic troop reduction for Infantry groups
# Zones are adjustable in arbitrary size and number
# Every zone is configurable (direct in the editor)
# 4 different kinds of unit categories are definable for every zone
# Arbitrary numbers of unit zones can be linked with each other
# Arbitrary numbers of waypoint zones can be linked with unit zones
# Arbitrary numbers of unit configurations can be loaded
# Arbitrary numbers of behavior configurations can be loaded
# Dynamically respawn of AI-units is possible now for dynamically generated bases
# Zones can be switched up to "Standby" and will be loaded right when they are needed
# Units can be deleted out of a zone when it’s needed
# Delete function on unit level (covered on time and distance)
# User defined waypoints can get integrated
# Every single group can be saved if it has to be used in later scripts
# The DAC also contains the dynamically AI-addon with 4 different level of difficulty
# Further AI addons are right in work
# Multiplayer useable (tested on Dedicated server only)
# Contains a random weather script
# Checking marker can get activated
# Waypoint generation is configurable and in order of that adjustable
New DAC 2.0 features:
# Moveable Zones (global troop moving)
# Size of a zone is changeable at every time
# Behavior config is anytime loadable
# Unit config is anytime loadable
# Editor placed units can be used as well
# DAC-Marker does have much more possibilities
# DAC marker can get activated or deactivated anytime
# Marker configurations can be loaded anytime
# Radio messages and marker activable by “Side”
# Zones can get activated/deactivated as often as one wants
# Group reducing (qualifiedly) available for vehicles
# AI takes building
# AI hunting up empty vehicles
# AI takes empty guns
# AI is using smoke grenades
# Routine for Enemy recognition has been modified completely
# Artillery support (script) for AI (static or mobile)
# New DAC Camps with 7 levels (what each camp level contains)
# DAC camps can be linked with zones
# Respawn is possible now even though no camps are existing
# Waypoint config is adjustable for every zone now
# AI (conversation) sounds have been expanded and is MP-useable now
# Advanced error interrogation
# New: DAC_config_Arti
# New: DAC_Config_Camps
# New: DAC_Config_Marker
# New: DAC_Config_Events
# Many of mistakes out of version 1.0 have been fixed
# Very good Server performance
# Dynamically generating of units and waypoints in AI zones
# Very high dynamic which will be regenerated at every mission start
# Dynamic troop reduction for Infantry groups
# Zones are adjustable in arbitrary size and number
# Every zone is configurable (direct in the editor)
# 4 different kinds of unit categories are definable for every zone
# Arbitrary numbers of unit zones can be linked with each other
# Arbitrary numbers of waypoint zones can be linked with unit zones
# Arbitrary numbers of unit configurations can be loaded
# Arbitrary numbers of behavior configurations can be loaded
# Dynamically respawn of AI-units is possible now for dynamically generated bases
# Zones can be switched up to "Standby" and will be loaded right when they are needed
# Units can be deleted out of a zone when it’s needed
# Delete function on unit level (covered on time and distance)
# User defined waypoints can get integrated
# Every single group can be saved if it has to be used in later scripts
# The DAC also contains the dynamically AI-addon with 4 different level of difficulty
# Further AI addons are right in work
# Multiplayer useable (tested on Dedicated server only)
# Contains a random weather script
# Checking marker can get activated
# Waypoint generation is configurable and in order of that adjustable
New DAC 2.0 features:
# Moveable Zones (global troop moving)
# Size of a zone is changeable at every time
# Behavior config is anytime loadable
# Unit config is anytime loadable
# Editor placed units can be used as well
# DAC-Marker does have much more possibilities
# DAC marker can get activated or deactivated anytime
# Marker configurations can be loaded anytime
# Radio messages and marker activable by “Side”
# Zones can get activated/deactivated as often as one wants
# Group reducing (qualifiedly) available for vehicles
# AI takes building
# AI hunting up empty vehicles
# AI takes empty guns
# AI is using smoke grenades
# Routine for Enemy recognition has been modified completely
# Artillery support (script) for AI (static or mobile)
# New DAC Camps with 7 levels (what each camp level contains)
# DAC camps can be linked with zones
# Respawn is possible now even though no camps are existing
# Waypoint config is adjustable for every zone now
# AI (conversation) sounds have been expanded and is MP-useable now
# Advanced error interrogation
# New: DAC_config_Arti
# New: DAC_Config_Camps
# New: DAC_Config_Marker
# New: DAC_Config_Events
# Many of mistakes out of version 1.0 have been fixed
# Very good Server performance
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den 2007-10-17 23:17
den 2007-10-19 06:32