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Radiomeddelanden
Kronzky Dynamic Mine Field 1.4.1
Armed Assault
Steel rat den 2007-06-12 12:53
Via the customization options the following criteria can be specified:

* Type of unit that will trigger the mine (soldiers, cars, tanks, etc.)
* Side that should activate the mine (east, west, etc.)
* Strength of the explosion
* Activation radius
* Total number of mines (or density)
* Vertical position of mine (how much it sticks out of the ground)
* What kind of mine model should be used (East, West, or any custom addon mine)
* Whether mines should be positioned in a grid
* Whether the mines should be totally invisible
* Whether warning signs should be created at the edge of the mine field
* Whether the area marker should be visible or not

Mines can be disarmed by soldiers in the qualified classes (Engineers & Special Forces).

If mines end up within the activation radius of each other the explosion of one mine can cause a neighboring one to detonate as well, triggering a chain reaction.

Specific mine fields can be disabled during a mission.

The number of active mines for each mine field is available, to be used in triggers or objectives.
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