Samling script för screenshots, cutscenes och annat.
Granquist den 2007-05-20 23:56
# Aircam: allows to attach it to a vehicle and follows its movements. Can be controlled by defining buldozer controls in the game options menu with a joystick, keyboard or mouse.
# Choppers: allows choppers to fly a reference path defined by other unit. No need to put them into a squad. Actions can be executed at a defined waypoint and close and custom formations are a fact and are defined by the [x,y,z] reference in the script.
# Contmgfire, controlfire and mgfire: used by war cam to create weapons fire effects
# Eventfired: missile or bullet cam triggered when a gun is fired
# Fireweapon: forces unit to fire a particular weapon
# Jets: modified version of choppers script to use on jets
# Ricochets: simulates a unit to be under fire
# Spawn: allows to create units that follow a reference path and to use some effects on them
# Warcam: creates war effects on camera and are controlled by the cam movements.
# Other secondary scripts: artillery, cargo, eject, enter and exit. General purpose scripts.
# known issues:Jets behaviour depends on game performance when the init is called. To get a better performance try to place then on map as closer to their reference first waypoint as possible. Also their heading would be important.
# Choppers landing performance is better on flat areas and due to game scripting the load procedure must be done with engines off to prevent chopper to move
# You may notice different results in jets and choppers each time you run the mission due to the issues explained before
# Choppers: allows choppers to fly a reference path defined by other unit. No need to put them into a squad. Actions can be executed at a defined waypoint and close and custom formations are a fact and are defined by the [x,y,z] reference in the script.
# Contmgfire, controlfire and mgfire: used by war cam to create weapons fire effects
# Eventfired: missile or bullet cam triggered when a gun is fired
# Fireweapon: forces unit to fire a particular weapon
# Jets: modified version of choppers script to use on jets
# Ricochets: simulates a unit to be under fire
# Spawn: allows to create units that follow a reference path and to use some effects on them
# Warcam: creates war effects on camera and are controlled by the cam movements.
# Other secondary scripts: artillery, cargo, eject, enter and exit. General purpose scripts.
# known issues:Jets behaviour depends on game performance when the init is called. To get a better performance try to place then on map as closer to their reference first waypoint as possible. Also their heading would be important.
# Choppers landing performance is better on flat areas and due to game scripting the load procedure must be done with engines off to prevent chopper to move
# You may notice different results in jets and choppers each time you run the mission due to the issues explained before
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