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AGM 0.92 - Tråden
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Publicerat 2014-06-28 16:32
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Hejsan, Denna tråd kommer vara lite information men främst ha koll på senaste uppdateringen och med changelogs. Vissa (läs iaf jag) tycker såna är roliga att läsa och se vad som har förändrats i en så pass spännande mod. Framöver så kanske jag uppdaterar med tutorials om just AGM. Senaste versionen > 0.9.2 Ladda hem > http://hosted.anr..._v0-92.rar BiS forumstråd om AGM > http://forums.bis...dification Changlog för > 0.9.2 - Fixed: "Prevent Insta-Death" didn't actually work. -.- - Fixed: (Medical) items couldn't be added using VAS. - Fixed: Grenades using the "precise throw" setting were thrown in head direction when freelooking. - Fixed: Some third-party addons using miniguns lost their ammunition. - Fixed: Tweaked the way the maximum distance for interaction with vehicles is calculating, allowing proper interaction with long vehicles, such as the HEMTT - Fixed: Users were able to press buttons while unconscious in vehicles - Fixed: Weapon resting while having your weapon lowered would result in weirdnesses. - Added: ACRE support for Medical and Hearing - Added: Box with miscellaneous items (earplugs, UAV batteries etc.) - Added: Incorporated LordHeart's LHM Glasses. - Added: Made the small dot the default marker - Added: Mission makers can now define their own interaction menu entries (https://github.com/KoffeinFlummi/AGM/issues/244) - Added: Option to reopen the medical menu automatically after treatments - Added: Self-Interaction menu option for equipping ear plugs - Changed: Burst configuration of the GAU-8 (using the original sound again). - Changed: Notifications now use a custom RSC element. Redigerat av SkaGGet den 2014-06-30 21:33 Stay frosty !
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Publicerat 2014-06-28 16:32
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ÄLDRE CHANGELOGS v0.91 - Fixed: 'Center To Current Position' was still present in briefing screen. - Fixed: Back button in interaction menu always went to the self menu. - Fixed: Changing from standing to crouching while walking would stop the movement. - Fixed: Gunner seat of Fennek/Strider was broken. - Fixed: Interaction menu would bug out on exotic resolutions. - Fixed: KeyDown event handlers weren't initialized properly when spawning inside a vehicle. - Fixed: Reloading a savegame would break KeyDown event handlers. - Fixed: Resting the weapon while in adjusted prone stances would cause you to stand up. - Fixed: Resting weapon during medical treatments would cause weirdnesses. - Fixed: Some 'Updating Base Class' bugs. - Fixed: Starting a new mission while wearing NVGs would cause weird ligth effects. - Fixed: The direction of the wind readout was reversed. - Fixed: The name of the MBT Revolution is now Leopard 2SG. - Fixed: The night vision effect didn't work in vehicles. - Fixed: Treatment of civilians wasn't possible. - Fixed: Unconscious effect would carry over to spectator mode/other players after teamswitch. - Fixed: Volume of medical supplies now match the things they replace. - Fixed: Waking up people in certain buildings would cause them to wake up under the floor. - Fixed: Wind ballistics were broken. - Added: Better Fatigue system. - Added: Changes to the behaviour of air-to-air and air-to-ground missiles and rockets (thanks Crusty) - Added: Changes to the flight behaviour of various planes (thanks Crusty) - Added: Check PBOs module to allow mission makers to make sure that everyone has the right AGM subset. - Added: Helicopters now have the fire control system aswell. - Added: Key for shoulder tapping - Added: Laser Marker to the copilot seat of the Wildcat (thanks Crusty) - Added: Module for the medical system, allowing mission designers to customize a variety of options - Added: More ammo types (armour-piercing, subsonic) - Added: Option to check weapon's temperature - Added: Passengers of medical vehicles now don't bleed anymore. - Added: Player names and weapon selection via number keys can now be turned off in the AGM options. - Added: Players are now notified when they abort an action. - Added: Players are now notified when they are given morphine to prevent grieving. - Added: Realistic weaponry and weapon names for vehicles - Added: Thermal properties of humans were adjusted. (thanks nKey) - Added: Unconscious players can't talk with TFAR anymore. - Added: Weapons that are compatible with TMR_Autorest (bipods) are now also compatible with AGM_Resting. - Changed: Adjusted the amount ear plugs dampen overall sound. - Changed: Completely overhauled all recoils. - Changed: Goggles effect of the clear tactical goggles adjusted. - Changed: The A-10 now has a proper name. - Changed: Tweaked the NVG adjustment. - Changed: Vehicle and weapon renaming is now in seperate PBOs and therefore optional. v0.9 - first public release Stay frosty !
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Publicerat 2014-06-28 19:35
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Nice
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